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Level System

Patente: conceito de ELO
When starting the journey, the player inside the RIOX universe has as main objective survival and the constant search for supplies. The character starts bare-handed, with no supplies in his inventory.
Your starting rank will be Civilian (C). He must search for resources by exploring the map and evolving his rank, as he accumulates scores through combat against enemies, whether they are infected or opponent players.
There are 20 ranking levels:
  • CIVILIAN (C)
  • AMATEUR SURVIVOR 5 (AS)
  • AMATEUR SURVIVOR 4 (AS)
  • AMATEUR SURVIVOR 3 (AS)
  • AMATEUR SURVIVOR 2 (AS)
  • AMATEUR SURVIVOR 1 (AS)
  • SURVIVOR 5 (S)
  • SURVIVOR 4 (S)
  • SURVIVOR 3 (S)
  • SURVIVOR 2 (S)
  • SURVIVOR 1 (S)
  • EXPERIENCED SURVIVOR 4 (ES)
  • EXPERIENCED SURVIVOR 3 (ES)
  • EXPERIENCED SURVIVOR 2 (ES)
  • EXPERIENCED SURVIVOR 1 (ES)
  • SURVIVAL SPECIALIST 3 (SS)
  • SURVIVAL SPECIALIST 2 (SS)
  • SURVIVAL SPECIALIST 1 (SS)
  • MASTER OF SURVIVAL
  • FAVELA OWNER
The score for killing survivors will depend on the reputation of the player who was killed. Reputation consists of accumulating murders without dying.
2 kills
5 kills
10 Kills
15 Kills
20 Kills
25 Kills
Distribution of points per head-to-head (PVP) with progression.
0 Kills
2 Points
2 Kills
5 Points
5 Kills
10 Points
10 Kills
15 Points
15 Kills
20 Points
20 Kills
25 Points
25 Kills
30 Points
Takes Air drop
20 Points

Losing points

The loss of points happens when the player dies, being able to decrease the ranking if the points are zero. (As soon as the points are zero, the player can still die 2 times before decreasing his rank).
PVP death
-15 pontos
PVE death
-20 pontos
Other types of death
-25 pontos

EXP System

Basic level system, containing 500 levels of exp accumulation, total EXP: 100,000, being 200XP per level
Infected = 10 XP
Player = 50 XP
Air Drop collect = 100 XP
  • There are no ways to lose EXP. EXP is the total accumulation of achievements on the account.
  • The system is simple, with level definition only by numbers and design changes only for the patent system (ELO concept).

Global Ranking

The rank system will be used to define the Global Ranking, with tie-breaking measures by levels over XP/Survival Time.
  1. 1.
    Patent/ranking system;
  2. 2.
    Levels / XP;
  3. 3.
    Survival time.